Principles · v0.1 · May 2026

How we work.

Ten convictions we will defend against deadline pressure, against fundraising convenience, and against the next ten years of fashion.

Principles are how a small team stays coherent across disagreements. We publish ours so collaborators know what they are signing up for — and so we can be held to them when we slip.

  1. 01

    Optics is the integration constraint.

    Every other design decision — model size, system topology, industrial form — bends to the physics of light. We start every architecture review at the light path.

  2. 02

    On-device by default.

    The wearer's gaze, their voice, the room they are in — none of it leaves the device unless leaving the device is the user's choice. Latency, resilience, and privacy all point the same direction.

  3. 03

    The wearer is the protagonist.

    The device serves attention; it never competes for it. Interfaces materialize on demand and dissolve when no longer needed. If a feature requires the wearer to disengage from the room, we reconsider the feature.

  4. 04

    Intent is the primitive.

    Not apps. Not windows. Not files. The unit our system reasons over is what the wearer is trying to do. App-shaped thinking is a translation layer we are deliberately removing.

  5. 05

    Specs before prototypes.

    We write the contract a product must satisfy before we draw the product. FOV, weight, latency, power, battery life — set in a document, defended in review, then committed to silicon.

  6. 06

    Friction is a signal.

    When the user struggles, there is a missing optical, AI, or system primitive. We treat every friction point as an architectural request, not a UX bug.

  7. 07

    Pilots before launches.

    We earn the right to ship a consumer product by surviving real industrial use. The first wearer is a domain expert in a high-stakes context, not a curious early adopter.

  8. 08

    Publish what we don't know.

    Open uncertainty separates collaborators from spectators. We list our open questions in writing — and we update the list as the technology answers them.

  9. 09

    Smaller than the vision, on purpose.

    The first product is a slice of the long-term ambition. We protect the long horizon by being honest about the short one.

  10. 10

    Engineering is the storytelling.

    Diagrams, papers, working prototypes. Demos that actually run. We do not narrate the company through slogans; the artifacts are the argument.

Signed

Lumira · Fuqing, Fujian · May 2026